Tuesday, 22 August 2017

Bibliography


Bibliography



Anon. (2014, April 26). Cellphone policy. Retrieved August 02, 2017, from http://sunvalleyprimary.co.za/downloads/policy/d_cell_phone_policy_2014.pdf

Anon. (2016, August 18). Digiteen Wiki. [s.a.]. Retrieved July 20, 2107, from Digital Commerce. [Online]: http://digiteen.wikispaces.com/Digital+Commerce

Anon. (2017, April 20). No cellphone image. Retrieved August 02, 2017, from http://www.aveson.org/agla/cell-phone-policy

Crockett, R. (2017, March 30). Retrieved August 01, 2017, from Global Digital Citizenship Foundation: https://globaldigitalcitizen.org/21st- century-fluencies

Education, T. I. (2016). Digital Citizenship Module Manual. Johannesburg, South Africa: Unpublished. Retrieved July 20, 2017

Education, T. I. (2017). Digital Citizenship Module Manual. Johannesburg: Unpublished. Retrieved July 19, 2017

Masilo, M. (2016, August 15). Digital Citizenship-Slides. (T. E. Modiselle, Interviewer) Gauteng, South Africa: Unpublished. Retrieved July 19-20, 2017

Mavuso, N. (2017, August 04). Assignment (Source based). (T. E. Modiselle, Interviewer) Gauteng, Pretoria, South Africa: Unpublished. Retrieved August 05-07, 2017

Shea, V. (2017). Netiquette guidelines and examples of bad etiquette. Retrieved July 04, 2017, from http://www.albion.com/netiquette/corerules.html.

Thomson, R. (2016, October 19). Digital Security. Retrieved August 2017, from http://www.digitalsecurity.com/2015/12/19/top-5-cyber-security-risks-for-2015.htlm

University, O. (2017, March 31). Your online presence - Help Centre. Retrieved July 2017, from http://www2.open.ac.uk/students/help/your-online-presence

Valley, S. (2014). Cell Phone Policy. Retrieved August 11, 2017, from Group of Schools: http://sunvalleyprimary.co.za/downloads/policy/d_cell_phone_policy_2014.pdf

Wiki, D. (2016, August 18). Digital Commerce. Retrieved 2017, from The Nine Digital Elements: http://digiteen.wikispaces.com/Digital+Commerce



Question 5: Digital Rights and Responsibilities

Question 5: Digital Rights and Responsibilities

From
ModiselleT@rosebankcollege.co.za
To
Independent-Institution-of-Education@college.co.za
Subject
Acceptable Use Policy concerning the use of smart phones at the campuses
Cell Phone Policy
1. Background
1.1 Cell phones are vital in communication, however, it is an accessory and not a necessity.
1.2 The IIE recognises the need to be in possession of a cell phone, but concerned about the usage thereof.
1.3 The following policy has been approved to state the rules and regulations and the policy of when using your phone on the premise is allowed and when it’s not allowable.

2.  Legislation
2.1 The Constitution of the Republic of South Africa, Act 108 of 1996.
2.2 The South African School Act, Act 84 of 1996.
The legislation was suggested by the Sun Valley Group of School (2014)

3.  General
3.1 The college takes no responsibility of lost electronic devices for learners, staff or visitors once entered onto the premises.
3.2 All electronic devices (cell phones, smartphones, laptops, iPad's, etc.), must be turned off and put away during class, especially during tests, examination and assignment times.  However, that means no texting, no surfing the web, no gaming or answering calls.
3.3 The only device that is allowed is a real calculator (not a cell phone calculator). However, if caught using any electronic device, it will be considered as cheating and will result in an automatic failure.
3.4 Please inform your instructor of any emergency that would require you to have your cell phone on during that session.

Thank you for your co-operation.


Question 4: Digital Etiquette
Video for tertiary students on the importance of netiquette and why it is important.
https://digitalisbba1.blogspot.com/2017/08/question-4-digital-video-for-tertiary.html

Question 3: Digital Communication


Question 3: Digital Communication
The Internet of Things and how it will affect businesses in South Africa.
 The term Internet of Things generally refers to scenarios where network connectivity and computing capability extends to objects, sensors and everyday items not normally considered computers, allowing these devices to generate, exchange and consume data with minimal human intervention.

The Internet of Things has the potential to really shift the way we do things, think and learn (Module Manual, 2016, p.77). Is a system of interrelated computing devices, mechanical and digital machines, objects, animals or people that are provided with unique identities and the ability to transfer data over a network in one form or the another, receiving and processing information in real time and creating new ways of making decisions back-up by the availability of information.

 Internet of Things will affect businesses in South Africa with core areas such as production, advertising, sale, market research, and job market and enterprise resource management. Most of the advantages are not user targeted but with the introduction of Internet of Things, massive volume of information about the consumer lifestyle and interests can be collected. This data reveals that the hidden buying patterns of each user which provide the insight to advertisers to advertise to each and every consumer.


When coming to market research, all smart household devices are equipped with sensors, which will do the market research free of charge for the businesses. Internet of Things products will not only generate revenue for businesses but also provide insight to consumers after the sales. Internet of Things will also have an impact on the hiring processes.

This overview document is designed to help the Internet Society community to navigate the dialogue surrounding the Internet of Things in light of the competing predictions about its promises and perils. The Internet of Things engages a broad set of ideas that are complex and intertwined from different perspectives.


A sector in the industry and detail how it will be impacted
Productivity will increase.
As a general rule, your entire business will be able to operate more productively, with lower expenses. The cost of upgrading all your devices may be initially unreasonable, but end up paying less for staff, and should be capable of producing more products, thanks to the efficiency challenges of new technologies that will have be solved.

Some industries will disappear or radically change.
Many industries may fundamentally change when Internet of Things becomes mainstream. Some might even become completely disappear; for example, the delivery and logistics industry could possibly become almost completely automated. Others will start to be in higher demand, and still others will become more efficient, and allow for higher profitability and more entry to new entrepreneurs. Pay close attention to how your industry develops, and be prepared for some major changes.



Question 2: Digital Literacy


Question 2: Digital Literacy
Q.2.1 The 6 Ds and its use of the solution fluency process.
There are always people that struggle with finding work as there is “unemployment between the ages of 15 and 24 has reached a staggering of 71 million”. People struggle because they do not have the skills required to work at a job that includes computers or anything to do thing technology.

The solution fluency process:
Define: Looking where the problem is occurring and then deciding what to do to try fix it, however, this may be difficult as we have to try being as close to defining the right problem. This will help start trying to fix unemployment by finding solutions to help.

ë  Unemployment problems between the age of 15 and 24 around my area at Mabopane.

ë  There is a large number of unemployment in my area; whereby, in this case the single issue of unemployment lead to crime caused by poverty which is the core fact of everything here. 

Discover: this is the stage where we examine the problem and see how it reached the point of reaching the staggering of 71 million and also on how it could have been avoided in the past.

ë  This stage will help unemployment problems in looking at where jobs have been lost, why and what to improve on.

ë  What I have discovered the most is that there is lot of ‘Lack of skills, knowledge, information, experience and laziness’

At my area most of the age group between 17 and 24 years old the job market previously wasn't as competitive as it is today, however, to qualify for a job one of the needs is 3 years of tertiary education plus experience; yet due to socioeconomic factors a lot of people in my area aren't well financial satiable to obtain a tertiary education and therefore may struggle to find a job.

Dream: this stage is where we look at the future and what solutions can be made to help unemployment, in this case. We will look at all the possibilities as well as the problem areas that may arise.

ë  Assuring that all people within our country and particular areas have sufficient education and tools needed for success.

ë  I believe more access to vocational training for people ‘youth’ who are out of school or who do not have skills would be ready to enter into more of hand-working jobs such as constriction and agriculture and be beneficial for their long term work prospects (Crockett R, 2017).

Design: the design phase is when we now see how we can get to the stage we are looking for in the future and then so to start planning and evaluating all solutions.

ë  This would be done by setting up various vocational training programs in order to help the youth gain skills.

Deliver: this “puts the design phase into action”, meaning that whatever ideas that comes up with to help unemployment is to start creating the solutions.

ë  For example; Skills Development Workshop, computer classes and there after start proposing them to people out there in different businesses/ companies.

Debrief: this is the final stage where we look at everything we have done and see what areas were good and helpful and the areas that may need more research. We would see if the outcome of all the research helped and made a difference at the end (Mavuso, N. 2017).


Q.2.2 Digital footprints can be construed as trails that digital citizens leave online. Do you think that digital footprints could become a problem? Discuss.
Yes, I do think this can be a huge problem.
As so much of what is said online is irreversible. Some people do not have adequate privacy settings on their social media for example, anyone in the world can access their social media accounts, which can often have quite personal information on them. This has the potential to be very dangerous (Open University, 2016).

In the online world as this is an individual's online reputation. If something is posted or sent it is there forever, whether the person who has posted or sent it has, changed their perception of the content or not or even if that person delete whatever he/she has post it will still be there somewhere. The problem is that if it is something negative, others perception of this person will be based on that negative action.


Everything we do online leaves a footprint. Which means, even if we delete our pictures and information, someone somewhere will be able to find it. “Someone may have already accessed it, viewed it and saved it” (Module Manual, 2017, pp.55-57). Meaning one’s privacy is being violated. Anyone could gain access to your email address, and if you were tagged at your home at any point in time, anyone would be able to find you. People can find out anything about you, at the click of a button, if you at some point in your life, put that information online.



Q.2.3 Few tips on how one can manage their digital footprint.
ë  Delete all tracking cookies and browsing history from your computer regularly, and choose safe and secure passwords that are unique to each login and make sure to change them regularly.

ë  Make sure to use the latest version of your Internet browser. Such as the Internet Explorer 10 has extra built-in security. Review security settings on social networks and stay updated on new features and settings.
ë  The best tip for helping students maintain privacy on Twitter is one that can be applied across the whole spectrum of social networking tools: Don’t overshare. As much of an unfamiliar concept as it may be to students these days, the only way to avoid digital footprint trouble is for them to keep quiet about anything they wouldn’t want to share with everyone in town. This includes usernames, passwords, last names, full-names-as-usernames, pictures, addresses, and other important information.

Question 1: Digital Access and Divide


Question 1: Digital Access and Divide
Q.1.1 The Nine (9) Core Elements of Digital Citizenship
Digital Access - full electronic participation in society
“Digital access is key and critical to bringing these social and economic benefits and should be at the forefront of all business and government decision-making in the context of creating opportunities” (Module Manual, 2016, p.24).

This certain technology is used for quick communication between people in a society (youth) who are in large numbers. However, not all tools of this technology can be at reach by everyone because of social issues such as disabilities as well as physical location. To become productive citizens, we need to be committed to make sure that no one is denied digital access.

Digital Commerce - electronic buying and selling of goods.
The digital commerce is the electronic buying and selling of goods through digital channels; stated in Digiteen Wiki [SA] Digital Commerce, online.

Under digital commerce, goods and products are sold and bought online using electronic processes. Uncommonness of this technology to youth or students and people is because of the fear of internet scams and identity theft. At the same time, an equal amount of goods and services which are in conflict with the laws or morals of some countries are surfacing (which might include activities such as illegal downloading, pornography, and gambling). Youth users need to learn about how to be effective consumers in a new digital economy.

Digital Communication - electronic exchange of information
“It is communication that has been encoded electronically to facilitate the transmission for exchange, allowing it to be strong and processed by computers” (Module Manual, 2016, p.68).

Digital Communication is when people exchange information through electronic devices in the form of cell phones and social networks. This form of communication has created a new social structure governing how, when and with whom people should interact with. Most organisations’ use this technology for business purposes and people who are not exposed to technology find this form of communication difficult to use, because one of the significant changes within the digital revolution is a person’s ability to communicate with other people.

Digital Literacy - process of teaching and learning about technology and the use of technology
“Digital Literacy is the ability to use and communicate technologies to find, evaluate, create and communicate information, requiring both cognitive and technical skills” (Module Manual, 2016, p.41).

Digital Citizenship involves educating people in a new way— these individuals need a high degree of information literacy skills “the process of teaching and learning about technology and the use of technology”. The importance aspect of technology is to understand how it can be used in an appropriate manner. However, teaching people mostly the youth on how to use technology appropriately is becoming history every day.

Digital Etiquette - electronic standards of conduct or procedure
It is the way we should basic set of the rules pertaining to behaviour that needs to be followed to ensure that internet is better for all users mostly the youth group. Is the use of good manners in online communication such as blog, email and social networking sites.

Technology users often see this area as one of the most pressing problems when dealing with Digital Citizenship. We recognize inappropriate behaviour when we see it, but before people use technology they do not learn digital etiquette (i.e., appropriate conduct). It is not enough to create rules and policy on social network, however, we must teach everyone to become responsible digital citizens in this new society. However, it is not enough to create rules and policy on social network, we must teach everyone to become responsible digital citizens in this new society.

Digital Law - electronic responsibility for actions and deeds
Digital law is “defined as the electronic responsibility for actions deeds which is either ethical or unethical” (Module Manual, 2016, p.103).

It deals with the ethics of technology within a society. Unethical use manifests itself in form of theft or crime. Ethical use manifests itself in the form of enduring by the laws of society. According to Mr. Masilo, 2016 stated that; People need to understand that stealing or causing damage to other people’s work, identity, or property online is a crime. However, there are certain rules of society that youth mostly need to be aware in an ethical society. These laws apply to anyone who works or plays online. Hacking into others information, downloading illegal music, plagiarizing, creating destructive worms, viruses or creating Trojan Horses, sending spam, or stealing anyone’s identify or property is unethical.

Digital Rights & Responsibilities - those freedoms extended to everyone in a digital world
“Privileges and freedom extended to all digital technology users, and the behavioural expectation that come with them” (Module Manual, 2016, p.95) and lastly this element is all about freedom and requirements extended to people who use electronic components in the digital world.

Digital citizens have the right to privacy, free speech, etc. Basic digital rights must be addressed, discussed, and understood in the digital world (Mr. Masilo, 2016, slides). With these rights also come responsibilities as well.  Users must help define how the technology is to be used in an appropriate manner. According to Mr. Masilo he stated that; in a digital society these two areas must work together for everyone to be productive.

Digital Health & Wellness - physical and psychological well-being in a digital technology world
Digital Health & Wellness refers to "physical and psychological well-being in a digital technology world" (Module Manual, 2016, p.140).

Digital Citizenship includes a culture where technology users are taught how to protect themselves through education and training. Eye safety, repetitive stress syndrome, and sound ergonomic practices are issues that need to be addressed in a new technological world. Beyond the physical issues are those of the psychological issues that are becoming more prevalent such as Internet addiction.

Digital Security (self-protection) – electronic precautions to guarantee safety
This refer to “electronic precautions to guarantee safety”, and refers again to ensure ability to use digital information and information systems without interference, disruption, unauthorized access or data collection (Module Manual, 2016, p.121).

In any society, there are individuals who steal, deface, or disrupt other people. It is not enough to trust other members in the community for our own safety. In our own homes, we put locks on our doors and fire alarms in our houses to provide some level of protection. The same must be true for the digital security. We need to have virus protection, backups of data, and surge control of our equipment. As responsible citizens, we must protect our information from outside forces that might cause disruption or harm.


Q.1.2 The implication of all the different forms of the digital divide.
The digital divide - the socioeconomic divide
There is the gap between developed countries and developing countries, the digital divide is also associated with geo-demographic factors – developing vs developed countries. This is relevant in the case of Internet use, where nations vary widely in the number or ratio of the public with access to the Internet (Module Manual, 2017, p.21).

The digital divide - divide in infrastructure
Developed countries have a far greater perception of appropriate and up-to-date infrastructure than that of developing countries. However, due to infrastructure restrictions, attached with socio-economic factors, people in townships and rural areas utilise their mobile phones as a point of access to the Internet. Therefore, this is a costly exercise, resulting in the digital divide deepening.

The digital divide - divide in content
A divide in content, can be as a result of the imbalance in the number of websites in developing countries, amount of local language content as well as the use of online content by key sectors. Websites on the internet are in English although this has changed substantially, and the fact of the matter is that English still govern the web.

The digital divide – a general divide
According to Ms Mavuso, 2017 stated that a recent study put out by market research firm has found that South African women have slightly less access to internet than men, but access social media more than their male counterparts”. According to women, the reason for this gap is the high cost of the internet and the lack of skills.

The digital divide - a skills divide
When it comes to the adoption of any technology, having the necessary skills to operate a computer, is one of the greatest advantages. There is now great improvement when it comes to accessibility; however, the acquisition of skills is not increasing as much.

When it comes to a person’s skills, it is not only socio-economic factors that should be taken into consideration, but there is likely to be personal factors that play a huge role. People from disadvantaged communities, will be less exposed to digital technology this could be due to their socio-economic issues.

The digital divide - a universal access divide
Physically disabled people, face difficulties when it comes to digital access, as a result of the hardware and software needed and available for them. The costs of the different hardware and software required is ridiculously expensive. This then makes digital access an even greater challenge.

The discussed implication of all the different forms of the digital divide were stated on the Module Manual, 2017, p.21-23 and summarised by Ms Mavuso and the information was accessed on the 19th July 2107.


Q.1.3 Define and explain how a digital citizen can build and enhance social capital.
Digital Citizenship is a concept of the norms of appropriate, responsible technology use. A digital citizen can strengthen their social capital by engaging and collaborating on social media, such as Facebook or Twitter, they are not only building their social capital, but they are also increasing social skills, communication skills, digital literacy, and their physiological well-being, as you feel connected and have a sense of belonging through interacting with others.

Social capital is a form of economic and cultural capital in which social networks are central, transactions are marked by reciprocity, trust and cooperation, and market agents produce goods and services not mainly for themselves, but for a common good.

Since social capital is mainly about the benefits that are brought about by social networks, which include: trust, co-operation, information, reciprocity (exchange), these benefits then bring value or usefulness to the people who are connected to each other.

Digital citizens can build and improve social capital by promoting and advertising organisations to help get more people to use them and also to get a good image and brand name. They can share and leave comments of the positive things they know and appreciate about the organisations and what they can offer. They can get trust by the organisation and get help from one another when needed.

“As a result of the value we gain from collaborating and interacting online, it is quite obvious that a digital gap will make it a bit challenging for people to leverage their social capital. Thereby, impeding their ability to access data, information and knowledge that may be used to enhance their own feelings of self-worth together with their ability to further themselves socially, economically and professionally(Ms Mavuso, N, 2017, Class Lessons).


Q.1.4 LinkedIn account - a link of my profile
LinkedIn account